perm filename HAND8[224,DBL] blob
sn#102782 filedate 1974-05-20 generic text, type T, neo UTF8
00100 CS 224 Handout #8
00200 May 21,1974
00300
00400
00500 Administrative
00600 _____________
00700
00800 There will be no final exam. The course grade is based solely upon
00900 homework assignments. Therefore we urge you to turn in all homeworks.
01000 They will be accepted with no penalty for lateness; all homeworks must
01100 be in by June 10, however.
01200
01300
01400
01500 Homework # 7
01600 ____________
01700
01800 Due Tuesday, May 28, 1974
01900
02000
02100 Do Problem 1, and do one of Problems 2 and 3. Note that problem 3
02200 is much more difficult -- and much more interesting -- than #2.
02300
02400 1) The following statements each embody an idea relevant to an AI
02500 vision system. For each one, state whether Falk's system embodies
02600 this idea, and if so, where. Discuss how the idea could be useful
02700 in dealing with Blocks World scenes. Optional: discuss situations
02800 in which the idea would hinder correct scene analysis.
02900
00100 2) Although Falk's system is better than Guzman's, it still can be
00200 misled. Draw a Blocks World scene which Falk's program would mis-
00300 identify. Explain why this happens. Optional: how could this error
00400 be handled; e.g., would a shift to a new viewing position solve the
00500 problem?
00600
00700 3) Falk took Guzman's system and modified it so that it could deal
00800 effectively with imperfect line drawings. Waltz's system (described
00900 in the Winston section of the 224 Classnotes) is very elegant, but
01000 collapses if the input drawing is not perfect. Your task is to complete
01100 the analogy Guzman:Falk :: Waltz: ?
01200 That is, how could Waltz's work be extended to deal with real-life
01300 Blocks World scenes, where some lines are missing and some spurious
01400 ones are present?